Shadowrun

$49.99
The odds are against you. They always are. The other side has more people, more firepower, more money—more everything. What they don’t have is you—your brains, your guts, and your willingness to put everything on the line to come out on top.
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$49.99

What you think is real rips and shreds, and the unreality beneath spills out. Everything you dreamed of. Everything you fear. The past returns, distorted and dark. The future sparks in glimpses and flashes. You see it all at once. You can try to deny it. But it is real. Everything is real. Which is that same as nothing being real.

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$49.99

The Kechibi Code is a plot sourcebook for Shadowrun, Sixth World.

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$49.99
Where Man meets Magic and Machine – that was Shadowrun’s tagline from way back, and this campaign book explores how those three aspects of the Sixth World interact and overlap. Taking place in the Denver sprawl, this book bounces players back and forth from the meatworld to the Matrix to the astral and back again, looking at what changes and what stays the same as they try to uncover a plot that brings all three worlds together to possibly highly destructive effect.
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$49.99
Shadowrun Falling Point
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$44.99
A new edition of Shadowrun requires new stories, and Cutting Black launches Shadowrun, Sixth World Edition with a bang! Following on the immersive style of classic Shadowrun books such as Universal Brotherhood and Bug City as well as newer successes like Dark Terrors, Cutting Black sets up storylines full of dark dealings and intrigue that will shake the Shadowrun setting and inspire game campaigns for months or longer.
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$44.99
Shadowrun: Street Wyrd
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$44.99
Double Clutch gives riggers a host of new options, including all sorts of vehicles and drones, as well as rules for customizing vehicles, making their own vehicles, and customizing their character to be the best rigger around. Everything they want is here.
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$49.99 $42.49

Guns will come out. Swords will unsheathe. Damage will be done. The same questions are at the center of it all: Who will suffer, and who will survive?

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"**PREORDER** - estimated release date: TBD
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$39.99
30 Nights is a detailed campaign book to help players learn and have fun with Shadowrun, Sixth World. It introduces players to new rules and new plot lines, plunging them into the growing chaos in the UCAS as they look into the source of a mysterious blackout plaguing Toronto.
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$39.99
The Sixth World Tarot is a stunning collection of Shadowrun art by Echo Chernik, and it now comes in a larger size! This deck gives the gorgeous art the spotlight it deserves, letting users take in the full details of these images. Whether you`re using them as a game aid, art collection, or functioning tarot deck, these cards do their job beautifully!
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$39.99
Building on the structure of 30 Nights, Assassins Night is a campaign book for Shadowrun, Sixth World that provides short adventures that can be linked into a longer campaign centered on a major event-the attempted assassination of one of the world`s power players. The players take a major role in determining how events shake out, who gains from these events-and who takes the blame.
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