Role Playing Games

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Doctor Who RPG 2nd Edition
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Shadowrun Falling Point
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The Player’s Handbook is the essential reference for every D&D roleplayer. This 320-page volume contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.

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The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. This 352-page book is an essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players.

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Immerse your players in Dungeons & Dragons' epic Elemental Evil storyline with a memorable super-adventure.

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Dare players to descend into the Underdark and stop the madness!

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Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic “U” series, plus some of the best nautical adventures from the history of Dungeon Magazine: Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut’s Fate, The Styes.

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Xanathar’s Guide to Everything introduces complete rules for more than twenty new subclasses for fifth edition Dungeons & Dragons, including cavalier, the inquisitive, the horizon walker, and many more.

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Explore the breadth of D&D’s monsters in this immersive 224-page volume filled with beautiful illustrations and in-depth lore.

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This heroic Dungeons & Dragons adventure book takes players from levels 1 to 13 as they journey through Baldur’s Gate and into Avernus, the first layer of the Nine Hells.

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This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?

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The Dungeon Master’s Guide provides inspiration to create worlds of adventure for players to explore and enjoy. This 320-page volume contains world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!

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Play Dungeons & Dragons in the Magic: The Gathering world of Theros—a realm shaped by the wrath of gods and the deeds of heroes, where champions vie for immortal favor and a place among legends.

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Brave the frozen North of Faerun in this Dungeons & Dragons adventure for characters level 1-12. Explore the frontier of Icewind Dale! Maps and guides will aid you on your journey through a land of isolation, paranoia, and deadly cold. Venture into the Ten Towns and other beloved D&D locations made famous by Drizzt Do’Urden and the Companions of the Hall. Encounter the hazards of a frozen wilderness. This book provides DMs with rules for running D&D adventures in icy tundras and wintery climes. Discover long-lost treasures, magic items, and long-forgotten spells in the icy depths of a truly unforgettable Dungeons & Dragons adventure.
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Brave the frozen North of Faerun in this Dungeons & Dragons adventure for characters level 1-12. Explore the frontier of Icewind Dale! Maps and guides will aid you on your journey through a land of isolation, paranoia, and deadly cold. Venture into the Ten Towns and other beloved D&D locations made famous by Drizzt Do’Urden and the Companions of the Hall. Encounter the hazards of a frozen wilderness. This book provides DMs with rules for running D&D adventures in icy tundras and wintery climes. Discover long-lost treasures, magic items, and long-forgotten spells in the icy depths of a truly unforgettable Dungeons & Dragons adventure.

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In this book, you’ll find new rules for character creation, new weapons, equipment, and adversaries, new rules for running the net, a guide to New Angeles, and advice for Game Masters running a campaign in the cyberpunk future of Android. All of these new information and rules come accompanied by beautiful art and elegant mechanics that can be used in any setting for the Genesys Roleplaying System.
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A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence.

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An adventure for characters of levels 1 – 11, Tomb of Annihilation provides the Dungeon Master with the core adventure needed to create an exciting and memorable play experience.

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This 256-page adventure provides everything the Dungeon Master needs to create an exciting and memorable play experience for the Storm King’s Thunder story, including rune magic item, a new treasure option for characters.

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This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care!

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Tales from the Yawning Portal provides D&D fans with adventures, magic items, and deadly monsters—all of which have been updated to the fifth edition rules.

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D&D: Tasha's Cauldron of Everything

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This 272-page sourcebook allows you to undertake fantastical adventures and uncover the Crucible’s many wonders and dangers. Lost civilizations, cryptic conspiracies, bizarre environments, mutated monsters, and more await!
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Adventure Awaits! Dungeonesque is a fantasy roleplaying game with 5e mechanics optimized for old-school play. It`s a complete game containing all the rules you need for years of roleplaying adventures. The Red Box Edition of Dungeonesque features a Player`s Guide with all the rules to play the game, including information on five races (Human, Elf, Dwarf, Halfling, and Half-Elf), four classes (Fighter, Wizard, Cleric, and Rogue), a solo adventure, and a spell list, as well as the Gamemaster`s Guide, which offers all the tools you need to run the game. It also includes a bestiary, old-School house rules, early edition conversion tools, hex-crawl rules, random encounters, and numerous gamemaster tools to run on-the-fly games.
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