An excellent resource for new and existing Dungeons Masters to facilitate inspired adventures and an engaging play experience.
Maps are a key element of every Dungeons & Dragons campaign. A map’s importance in bringing your world to life can’t be overstated. The same can be said for your encounter maps. Sometimes you need a visual representation of the area your adventurers are in, or perhaps tactical combat is simply the way your group rolls.
This accessory contains resources that Dungeon Masters can use to enhance the experience of running a campaign in the sprawling city of Ravnica, using the Guildmasters' Guide to Ravnica campaign sourcebook.
Used to enhance the D&D tabletop experience, these tiles come with evocative terrain art themed for a city setting. featuring city streets, buildings, sewers, and other terrain elements that Dungeon Masters can use to build exciting encounters.
The Player’s Handbook is the essential reference for every D&D roleplayer. This 320-page volume contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.
The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. This 352-page book is an essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players.
This 96-page adventure, designed and developed by renowned publisher Kobold Press, is the first of two adventures that follow the Tyranny of Dragons storyline. Everything a Dungeon Master needs to create an exciting experience is included.
The Tyranny of Dragons storyline continues in this second 96-page adventure, designed and developed by renowned publisher Kobold Press. Inside these pages lurks everything a Dungeon Master needs to craft a thrilling odyssey of good versus evil.
Immerse your players in Dungeons & Dragons' epic Elemental Evil storyline with a memorable super-adventure.
The Sword Coast Adventurer's Guide provides expanded backgrounds, class builds, races, story, and setting information critical to any Dungeon Master or player participating in a game that takes place anywhere along the Sword Coast of Faerûn.
Dare players to descend into the Underdark and stop the madness!
Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic “U” series, plus some of the best nautical adventures from the history of Dungeon Magazine: Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut’s Fate, The Styes.
Xanathar’s Guide to Everything introduces complete rules for more than twenty new subclasses for fifth edition Dungeons & Dragons, including cavalier, the inquisitive, the horizon walker, and many more.
Explore the breadth of D&D’s monsters in this immersive 224-page volume filled with beautiful illustrations and in-depth lore.
This heroic Dungeons & Dragons adventure book takes players from levels 1 to 13 as they journey through Baldur’s Gate and into Avernus, the first layer of the Nine Hells.
This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?
The Dungeon Master’s Guide provides inspiration to create worlds of adventure for players to explore and enjoy. This 320-page volume contains world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!