Table Top Miniatures Games

$31.42
Fallout: Wasteland Warfare - Mirelurk Hunters
2 item(s)
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$110.00
out of stock
Fallout: Wasteland Warfare - Mirelurk Queen
Out of stock

$54.38
The New Californian Republic rose from the ashes of the great war to rebuild and rejuvenate swathes of what as the western united states. Starting from a small trading town, it expanded and grew, and now covers tracts of land all the way up to New Vegas and the Hoover Dam. Their aims are to build and protect, but not all believe in this new system or it’s protectors.
Out of stock

$41.00
Rangers are the elite troops of the NCR. Mixing snipers with line troopers and veterans, they are one of the most effective tools in the NCR arsenal, capable fighters able to hold their own. They also provide scouts and recon for some of the more dangerous missions that the fighting force undertakes, venturing deep behind enemy lines.
Out of stock

$26.00
The NCR has created strong military procedure and structure to aid its efforts on the front line. While the commanders themselves come with different attitudes and levels of experience, they all fight for the good of the NCR. Chief Hanlon is the leader of the Rangers, his explosive tactics being instrumental in the events of the first battle for hoover dam. General Oliver is in charge of the NCR’s Mojave forces. While no lover of Chrief Hanlon or the rangers, he is a staunch support of the NCR’s president and a believer in military might, even if his application of such is not as expert as he believes. Lt. Gorobets is the leader of the 1st Recon Alpha team. A tough and expert leader, he cares greatly for the troopers under his command and is not above looking for help from outside sources if it can help them.
Out of stock

$31.00
The PDQ-88b securitron is the law on the New Vegas Strip. Mr. House’s faithful beat cops, they ensure no one breaks the rules or brings the wasteland into the confines of the ‘peaceful’ city. They are the sole agents of legality and order on the strip, but what is and isn’t legal is decided by Mr. House alone.
Out of stock

$23.00
Marcus has been many things: A member of the Master’s army, a sheriff in Broken Hills, and now the leader of Jacobstown, a place for Super Mutants and Nightkin to live, albeit somewhat dysfunctionally. He is a veteran of several conflicts and incidents, and while he tries to keep the peace he can hold his own if called to fight. One of this number includes Lily, a Nightkin with multiple personality disorder. She is one-part caring grandmother, one-part a ravening combat monster named ‘Leo’; only time will tell which personality will win out.
Out of stock

$23.00
Creations of the Master, Nightkin are elite Super Mutants. Their purple hue is due to increase experimentation on them, though their name stems from near-constant use and almost addiction to Stealth Boys. This makes them some of the most dangerous variants of Super Mutants, as while they are not quite as strong as standard Super Mutants they are stealthier and have more reasoned approaches to combat – almost verging on tactics.
Out of stock

$23.00
Tabitha and Raul are denizens of Black mountain in the Mojave wasteland. Under Tabitha’s guidance a group of Super Mutant Nightkin have set up shop, ready to create her state of ‘Utobitha’. Her radio broadcasts and night time raids have become the scourge of the area surrounding the encampment. One victim of the raids is Raul, a ghoul mechanic always kept one day away from execution by the Nightkin. His services are his salvation however, and as long as he keeps fixing things, the Super Mutants will continue to have a use for him.
Out of stock

$56.00
Expand your collection with these high quality multi-part 32mm scale resin miniatures of Mama Murphy, Preston Garvey, Ronnie Shaw, Sturges, 2 male and 2 female settlers.
Out of stock

$19.34
The Creature Controller card expansion set brings Conditioning and commands to creatures and allows players to field forces of combined creatures in games of Fallout: Wasteland Warfare.
1 item(s)
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$39.99
Frank Horrigan it the ultimate foot soldier for the Enclave–though ‘walking tank’ might be a better description. Starting as an unstable soldier deployed in the ruins of California, he quickly became known as a brutal instrument of murderous efficiency.
Out of stock

$39.99
T-45 power armor is one of the most common and hard-wearing of the power armor variants in the post apocalypse.
Out of stock

$20.00
False Flag
3 item(s)
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$130.00
This fantastic starter set boasts over 70 highly detailed Mantic miniatures, rule and force lists books, a quick start guide, dice and tokens. This box is a great way of introducing players to the Warpath Universe and the immersive, tactical and action packed tabletop game of Firefight.
Out of stock

$100.00
The enigmatic Asterians carved out their huge Empire long before humans had even thought it was possible to leave old Earth. The Asterians greatest fear is the human interest in the Silent Lands and the horrors that will unleash. This set is a great way to start your Asterian army, or expand an existing force to challenge your opponents and put the young, upstart expansionists in their place!
Out of stock

$45.00
This combo pack combines both the Firefight Rule and Force Lists book with a sheet of tokens for use in the game. Perfect for players with existing Warpath Universe models looking to jump into Firefight
Out of stock

$100.00
The Enforcers are the hard hitting elite soldiers of the Council of Seven, the ruling body of the GCPS. This set is a great way to start your Enforcer army, or expand an existing force to challenge your opponents and enforce the will of the Council!
Out of stock

$100.00
The Forge Fathers are an ancient civilisation that has been a galactic power for millennia. Technically superior to almost all they encounter, these hardy folk are as tough and stubborn in battle as they are across the negotiating table. This set is a great way to start your Forge Father army, or expand an existing force to challenge your opponents and expand the might Star Realm.
Out of stock

$100.00
The GCPS is the vast, sprawling human expansion into the galaxy. Run by powerful Corporations and their private armies, the GCPS is relentless in its consumption of the galaxy’s assets, all in the name of profit. This set is a great way to start your GCPS army, or expand an existing force to challenge your opponents and capture their resources to bolster your bottom line!
Out of stock

$25.00
The scrawny goblins that accompany Marauder fighting parties aren’t suited to close quarters combat. If possible, goblins prefer to fight at range, putting their efforts into crewing procured artillery pieces. Whether bought, stolen, or scavenged, these temperamental weapons are still very effective on the battlefield.
Out of stock

$25.00
Commandos are the frontline troops of most Orc armies and are as versatile as they are fearless. Most will have been trained by the veterans of the rebellion against the GCPS or their descendants. Their weapons and armour might not meet the same specifications as a modern GCPS Marie’s gear, but their readiness to fight and will to win are unmatched.
Out of stock

$35.00
Despite the events of the Mandrake Rebellion and the Marauders’ piratical behaviour there are still some corporations within the GCPS who will sell to them money is the universal language, after all. This includes manufacturers of various off brand Mule transports. These rugged vehicles are operated and maintained by goblin mechanics, outfitted with the commandos’ favoured weapons.
Out of stock

$20.00
Although they’re not capable of true flight, the speed and maneuverability afforded by their jump packs make the Skyscrapers valued assault troops for Marauder generals. Few forces are prepared for the sudden impact and close range fire of a jet propelled commando.
Out of stock