Fallout: Wasteland Warfare

In Fallout: Wasteland Warfare, players will build their own crew from a wide range of factions, allies and iconic characters from the Fallout series, and play in apocalyptic games of 3 - 30 high quality 32mm scale resin miniatures through a huge variety of iconic scenery and settlement buildings, from the Red Rocket to Sanctuary Hills, Nuka- Cola vending machines and wrecked cars.


Pick units or characters to be Heroic giving them access to V.A.T.S bonuses and then select a Leader who can gain Perks and other abilities to support your crew. Develop your settlements buildings, defenses and resources which impacts your crew’s army list and abilities in the wasteland.


Fallout: Wasteland Warfare will include narrative campaigns as well as standard caps based battles. You can also start a random mission with narrative-style objectives, search the wasteland for gear, weapons or caps. Caps recovered in missions can be used to improve the crew’s perks, weapons, gear, and upgrades for the next encounter. Gameplay supports In either Player vs. Player, Co-Op and Solo play.

$110.00
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Fallout: Wasteland Warfare - Mirelurk Queen
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$41.00
Rangers are the elite troops of the NCR. Mixing snipers with line troopers and veterans, they are one of the most effective tools in the NCR arsenal, capable fighters able to hold their own. They also provide scouts and recon for some of the more dangerous missions that the fighting force undertakes, venturing deep behind enemy lines.
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$26.00
The NCR has created strong military procedure and structure to aid its efforts on the front line. While the commanders themselves come with different attitudes and levels of experience, they all fight for the good of the NCR. Chief Hanlon is the leader of the Rangers, his explosive tactics being instrumental in the events of the first battle for hoover dam. General Oliver is in charge of the NCR’s Mojave forces. While no lover of Chrief Hanlon or the rangers, he is a staunch support of the NCR’s president and a believer in military might, even if his application of such is not as expert as he believes. Lt. Gorobets is the leader of the 1st Recon Alpha team. A tough and expert leader, he cares greatly for the troopers under his command and is not above looking for help from outside sources if it can help them.
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$31.00
The PDQ-88b securitron is the law on the New Vegas Strip. Mr. House’s faithful beat cops, they ensure no one breaks the rules or brings the wasteland into the confines of the ‘peaceful’ city. They are the sole agents of legality and order on the strip, but what is and isn’t legal is decided by Mr. House alone.
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$23.00
Marcus has been many things: A member of the Master’s army, a sheriff in Broken Hills, and now the leader of Jacobstown, a place for Super Mutants and Nightkin to live, albeit somewhat dysfunctionally. He is a veteran of several conflicts and incidents, and while he tries to keep the peace he can hold his own if called to fight. One of this number includes Lily, a Nightkin with multiple personality disorder. She is one-part caring grandmother, one-part a ravening combat monster named ‘Leo’; only time will tell which personality will win out.
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$23.00
Tabitha and Raul are denizens of Black mountain in the Mojave wasteland. Under Tabitha’s guidance a group of Super Mutant Nightkin have set up shop, ready to create her state of ‘Utobitha’. Her radio broadcasts and night time raids have become the scourge of the area surrounding the encampment. One victim of the raids is Raul, a ghoul mechanic always kept one day away from execution by the Nightkin. His services are his salvation however, and as long as he keeps fixing things, the Super Mutants will continue to have a use for him.
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$56.00
Expand your collection with these high quality multi-part 32mm scale resin miniatures of Mama Murphy, Preston Garvey, Ronnie Shaw, Sturges, 2 male and 2 female settlers.
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$19.34
The Creature Controller card expansion set brings Conditioning and commands to creatures and allows players to field forces of combined creatures in games of Fallout: Wasteland Warfare.
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$39.99
Frank Horrigan it the ultimate foot soldier for the Enclave–though ‘walking tank’ might be a better description. Starting as an unstable soldier deployed in the ruins of California, he quickly became known as a brutal instrument of murderous efficiency.
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$39.99
T-45 power armor is one of the most common and hard-wearing of the power armor variants in the post apocalypse.
Out of stock

$50.00

The Institute are an enigma to most in the Wasteland – are they the synthetic future of humankind, or robotic bogeymen waiting to replace you when you sleep? Few ever find out the true nature of this shadowy organisation, and fewer still live to tell the tale.

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$50.00

The core of the Institute’s forces are the Gen-1 and Gen-2 Synths, robots built to mimic human form but skeletal and bare metal – though no less deadly for that. They are deployed to defend strongholds and facilities of interest to the Institute, and attack in large groups to overwhelm and devastate their foes.

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