Fallout: Wasteland Warfare

In Fallout: Wasteland Warfare, players will build their own crew from a wide range of factions, allies and iconic characters from the Fallout series, and play in apocalyptic games of 3 - 30 high quality 32mm scale resin miniatures through a huge variety of iconic scenery and settlement buildings, from the Red Rocket to Sanctuary Hills, Nuka- Cola vending machines and wrecked cars.


Pick units or characters to be Heroic giving them access to V.A.T.S bonuses and then select a Leader who can gain Perks and other abilities to support your crew. Develop your settlements buildings, defenses and resources which impacts your crew’s army list and abilities in the wasteland.


Fallout: Wasteland Warfare will include narrative campaigns as well as standard caps based battles. You can also start a random mission with narrative-style objectives, search the wasteland for gear, weapons or caps. Caps recovered in missions can be used to improve the crew’s perks, weapons, gear, and upgrades for the next encounter. Gameplay supports In either Player vs. Player, Co-Op and Solo play.

$29.00

This Fallout: Wasteland Warfare set contains 32mm scale high-quality multi-part resin miniatures with scenic bases.

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$19.99
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Fallout Wasteland Warfare Dice Set.

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$61.00

Expand your collection with with these high quality multi-part 32mm scale resin miniatures of 2 Super Mutant Hounds, 3 Super Mutants, 1 Super Mutant Brute, 1 Super Mutant Master and all the cards you need to play as the Super Mutants faction.

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$24.17

Are you tired of the same old companions, with a ‘normal’ numbers of limbs? Are you fed up of trying to put the blood back into your leaking buddies? Do you wish your travelling friends were sturdier, and stopped talking about ‘freeing their family from Super Mutants’ or ‘stopping injustice’?

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$110.00
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Fallout: Wasteland Warfare - Mirelurk Queen
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$52.00

The Fallout: Wasteland Warfare roleplaying game builds on the narrative wargame experience of the tabletop miniatures game and will include new rules for character creation and creating adventures in the wasteland.

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$49.00
Fog crawlers are aptly named. They inhabit coastal regions and islands, predominantly with low cloud and fog banks that they use to hunt. Their crawling, shambling gait when not enraged lets them move through the surf or into woods with ease, but swiftly accelerate to pounce on prey and enemies.
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$99.99

One pre-printed clip together Red Rocket Building by Battlesystems, 1 resin Red Rocket, 2 resin Gas Pumps, 3ft x 3ft neoprene wasteland gaming matt representing the area around Red Rocket and suitable for many locations.

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$19.99

The Settlement is a key part of the Fallout experience: successfully building, maintaining and defending your burgeoning community can mean the difference between life and death in the harsh landscape of the Wasteland.

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$33.99

This Fallout: Wasteland Warfare set contains 32mm scale high-quality multi-part resin miniatures with scenic bases.

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$30.00
in stock

As new and terrifying friends and foes are unleashed on the wasteland, the true survivors from all factions upgrade their weapons, find new allies and gird themselves for the fight to come.

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$50.00

The core of the Institute’s forces are the Gen-1 and Gen-2 Synths, robots built to mimic human form but skeletal and bare metal – though no less deadly for that. They are deployed to defend strongholds and facilities of interest to the Institute, and attack in large groups to overwhelm and devastate their foes.

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$50.00

The Institute are an enigma to most in the Wasteland – are they the synthetic future of humankind, or robotic bogeymen waiting to replace you when you sleep? Few ever find out the true nature of this shadowy organisation, and fewer still live to tell the tale.

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$39.99
Frank Horrigan it the ultimate foot soldier for the Enclave–though ‘walking tank’ might be a better description. Starting as an unstable soldier deployed in the ruins of California, he quickly became known as a brutal instrument of murderous efficiency.
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$39.99
T-45 power armor is one of the most common and hard-wearing of the power armor variants in the post apocalypse.
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$23.00
Creations of the Master, Nightkin are elite Super Mutants. Their purple hue is due to increase experimentation on them, though their name stems from near-constant use and almost addiction to Stealth Boys. This makes them some of the most dangerous variants of Super Mutants, as while they are not quite as strong as standard Super Mutants they are stealthier and have more reasoned approaches to combat – almost verging on tactics.
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$34.00

Super Mutants love to hunt and eat. If that means shooting down (mostly) defenseless ‘meat bags’ from afar or blowing their next meal into chunks will explosives, they are happy to do so. Their favourite method of ‘food preparation’ however is to get up close and personal and batter their next meal into submission with whatever comes to hand.

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$54.38
"Dictatorship or unity are a matter of point of view." While many of the actions and edicts of Caesar are tyrannical and brutal, they forge great warriors and hardiness out of the men and women who embrace them, from the Grand Canyon to the Colorado river. With New Vegas in sight and the Mojave wasteland ripe to be conquered, Caesar’s Legion marches forth to glory.
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$26.00
Battle breeds success, honor, and victory – at least for those with skill enough to grasp it. The Legion’s Military command is made up of those whom Caesar himself deems worthy. Vulpes Inculta rose through the ranks with unorthodox tactics and a flare for covert and espionage work. He was instrumental in the victory and terror attacks in Nipton. In stark contrast, Lucius is as upright and staunch as a Legion member can be. He is the leader of the praetorian guard, charged with the defence of Caesar and command of his personal bodyguard. Legate Lanius combines the best of all as the Legion’s military commander. His moniker of ‘The Terror of the East’ is well earned, and as competent a commander as he is a fearsome fighter up close. With him in the fray, Legion victories are never far behind.
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$30.00

This GM Screen for the Fallout: Wasteland Warfare RPG Expansion gives overseers an indispensable gaming aid, ready to answer all of your player’s questions with quick reference tables and weapon guides. Also included are a double-sided map of the commonwealth and brand-new vision of down-town Boston with details of key areas and places of interest.

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$51.96
The Legions has fought and won many battles. Its most successful soldiers thrive in the cauldron of battle, tempered by the fires of warfare and conquest. Led by the inspiring Vexillarius, the Legion’s Veterans are some of the toughest fighters in the entire Mojave wasteland. Scouting elements and hound masters with vicious mastiffs discover and pin down the enemy, ready for Praetorian guard to move in for the kill up close.
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$34.00

Life in the Vaults has continued (in most cases) unabated for years since the start of the great war, but now the Vaults are opening. Be it mechanical fault, pre-programmed emergence or outside influence, Vault Dwellers are more and more common in the wasteland. Sometimes such denizens strike out on their own. Other times they join up with fellow survivors or stay in the relative safety of their homes. Either way they have been preparing for emergence for years, and come out swinging.

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$23.00
Marcus has been many things: A member of the Master’s army, a sheriff in Broken Hills, and now the leader of Jacobstown, a place for Super Mutants and Nightkin to live, albeit somewhat dysfunctionally. He is a veteran of several conflicts and incidents, and while he tries to keep the peace he can hold his own if called to fight. One of this number includes Lily, a Nightkin with multiple personality disorder. She is one-part caring grandmother, one-part a ravening combat monster named ‘Leo’; only time will tell which personality will win out.
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$31.42
Fallout: Wasteland Warfare - Mirelurk Hunters
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