Conquest: The Last Argument Of Kings

$29.00
This book introduces rules for linking your games into Campaigns. It has rules ranging from simple experience gain for your troops and commanders to full blown map campaigns with development, evolution, and strategic movement as well as suggestions on how to run a narrative campaign. It also delves, for the first time, into the lore of the W’adrhŭn, the Old Dominion, the City States, and the Weavers, allowing the players a first glimpse into these secretive and hitherto unknown or forgotten factions!
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$24.00
Exemplars of the Ardent creed, the Kerawegh have gone farther and deeper than any living Dweghom in the Dheukorro: they have reached the very gates of War’s Primordial prison. Refusing the dark call of that promethean threshold, the Kerawegh find in their devotion to kin and creed the strength to turn back to the surface. Acclaimed by their fellow Ardent, the respect they command among their fellows naturally pushes them into positions of leadership in their anarchic creed.
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$39.00
Among the Ardent, Flame Berserkers are a small brotherhood who, gifted beyond their peers with the raw power of the Element of Fire, do not seek to master or tame it, but rather embody it. For most, this transition happens during the Dheukorro, the Descent, the trail of passage all Ardent must complete to prove their devotion. None speak of what happens in the deep, but when they return they are changed: their bodies sport crude implants that compensate for those losses they have suffered to foe or flame, while their obsidian arms and what little armor they bear are impervious to the flame and heat they generate. In their mind, the trade is a favorable one: life for glory, time for worth.
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$39.00
Be they shield-bearing warriors or ballistae specialists, when one encounters unranked Hold Warriors, he will mostly be facing hardened veterans who have devoted their life to military service. The small percentage who are not lifelong servicemen, however, trade battlefield experience for ambition and ruthlessness, making them just as dangerous on the field of battle.
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$115.00
While the clamor of war spreads, the wisest among those living fear the rising of the Dweghom, the oldest disciples of War. The last time the entirety of their Hosts marched to battle, the eternal reign of Dragons came to an end in a conflict so violent, the land itself withdrew. Now, as the clamor of battle from above echoes in the tunnels of their Holds, they feel the pulse quicken in their veins. Their hearts are eager to beat in tune with the drums of War, their bodies eager to join the fray… and the doors of Holds open once more.
Out of stock

$149.00
A Dweghom Warband Set is the ideal place for an aspiring commander to begin his collection into the world of Conquest. With two Characters and three Regiment it provides the player with enough troops to play a solid game of Conquest: First Blood, while also providing a starting point for a full Conquest: The Last Argument of Kings army. Makes a great gift!
Out of stock

$24.00
When raids are planned, or musters drawn for battle, clever Jarls and Kings will seek out the Blooded within their realms and entice them to service to lead the… wilder… elements of their forces. The Blooded thus stalk across the battlefield like demigods of old, leading a monstrous host straight into the heart of the enemy forces.
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$65.00
Towering over 6 meters, a Mountain Jotnar is a primordial force of destruction on the battlefield. Their powerful limbs can shatter a shield line in a single blow, hurling full grown men through the air like they were toys.
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$39.00
For most Stalkers, the onset of their powers is more gradual. As they manifest, the din and clamor of village life makes it impossible for them to sleep or concentrate, to say nothing of the stench their nostrils bathe in at all times. Slowly driven from their homes, they soon find a peace of sorts in the frozen forests and mountains of Mannheim.
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$45.00
Ugr occupy a very strange place in Nord society. They are the exalted progeny of demigods, capable of doing the work of a dozen men and terrifying foes when roused to anger. On the other hand, it is difficult to stand in awe of a being that is challenged by numbers that exceed a single digit, simple concepts such as personal hygiene, or the mind-boggling mechanics of doors, for that matter.
Out of stock

$149.00
A Nords Warband Set is the ideal place for an aspiring commander to begin his collection into the world of Conquest. With two Characters and three Regiment it provides the player with enough troops to play a solid game of Conquest: First Blood, while also providing a starting point for a full Conquest: The Last Argument of Kings army. Makes a great gift!
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$39.00
Unleashed on the outside world for the first time in millennia, Marksmen Clones are reaping a bloody toll on the battlefield, providing withering salvoes of accurate fire for the monstrous throng the Spires call an army.
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$39.00
Unlike the Brute and Force Grown Drones the Vanguard Clones are not grown in the spawning pits deep within the Underspire. Woven from 100% pure exile tissue, their strands are improved upon and woven to produce superior specimens.
Out of stock

$149.00
A Spires Warband Set is the ideal place for an aspiring commander to begin his collection into the world of Conquest. With two Characters and three Regiment it provides the player with enough troops to play a solid game of Conquest: First Blood, while also providing a starting point for a full Conquest: The Last Argument of Kings army. Makes a great gift!
Out of stock

$39.00
The massed charge of Household Knights is one of the most powerful weapons at the disposal of a Hundred Kingdoms commander. Hundreds of pounds of obdurate metal and muscle, forged through years of training and experience, they have shattered men, formations, and kingdoms throughout the ages...
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$39.00
The Militia Act has been one of the most stabilizing and far reaching reforms ever implemented in the Hundred Kingdoms, curbing the power of the noble lords, while helping the population defend itself against outside threats. This holds doubly true in the old imperial province of Braeonia, where the peasantry has mastered the use of the longbow.
Out of stock

$115.00
Everything you need to start your Conquest experience with the Hundred Kingdoms in one box!
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$39.00
The Steel Legion is one of the oldest fighting forces in the Tellian Empire. Taking its name from the storied legions of the old Dominion and tracing its origins to the very first professional armies the Emperor fielded, only the Orders can claim a more storied or glorious past.
Out of stock

$149.00
A Hundred Kingdoms Warband Set is the ideal place for an aspiring commander to begin his collection into the world of Conquest. With two Characters and three Regiment it provides the player with enough troops to play a solid game of Conquest: First Blood, while also providing a starting point for a full Conquest: The Last Argument of Kings army. Makes a great gift!
Out of stock

$99.00
Grab a friend and dive into the world of Conquest: The Last Argument of Kings with our Core Box Set! With proposed scenarios designed to ease you into the system of Conquest, the box contains three warbands and a commander unit for each faction, allowing two players to clash on the field. Whether you rally the might of the Hundred Kingdoms or command the twisted creations of the Spires, the objective is one and the same: Conquest.
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