PULL OFF THE HEISTS OF A LIFETIME
Some jobs require more than simply wielding a sword or slinging a spell.
Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page.
Dragonlance: Shadow of the Dragon Queen - Deluxe Edition
Dragonlance: Shadow of the Dragon Queen - Alternate Art Cover
Dragonlance: Shadow of the Dragon Queen is a tale of conflict and defiance set during the legendary War of the Lance.
This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care!
The Tyranny of Dragons storyline continues in this second 96-page adventure, designed and developed by renowned publisher Kobold Press. Inside these pages lurks everything a Dungeon Master needs to craft a thrilling odyssey of good versus evil.
This 96-page adventure, designed and developed by renowned publisher Kobold Press, is the first of two adventures that follow the Tyranny of Dragons storyline. Everything a Dungeon Master needs to create an exciting experience is included.
An adventure for characters of levels 1 – 11, Tomb of Annihilation provides the Dungeon Master with the core adventure needed to create an exciting and memorable play experience.
Tales from the Yawning Portal provides D&D fans with adventures, magic items, and deadly monsters—all of which have been updated to the fifth edition rules.
This 256-page adventure provides everything the Dungeon Master needs to create an exciting and memorable play experience for the Storm King’s Thunder story, including rune magic item, a new treasure option for characters.
Dare players to descend into the Underdark and stop the madness!
Brave the frozen North of Faerun in this Dungeons & Dragons adventure for characters level 1-12. Explore the frontier of Icewind Dale! Maps and guides will aid you on your journey through a land of isolation, paranoia, and deadly cold. Venture into the Ten Towns and other beloved D&D locations made famous by Drizzt Do’Urden and the Companions of the Hall. Encounter the hazards of a frozen wilderness. This book provides DMs with rules for running D&D adventures in icy tundras and wintery climes. Discover long-lost treasures, magic items, and long-forgotten spells in the icy depths of a truly unforgettable Dungeons & Dragons adventure.