The old Emperor is dead, and his successor is anything but clear. In the halls of the powerful, diplomacy has failed, civil strife is rampant, and the trumpets of war ring loud and clear!
Fight for control of The Empire, securing your holdings with faith, steel, and gunpowder. Who among the Elector Counts is worthy of ascending to Sigmar’s throne?
The Wardlings Campaign Guide brings an enchanted new campaign setting to life, where the minds of the youth, uncorrupted by the vices and responsibilities of their elders, are able to perceive magical creatures and events in the world around them, where adults cannot.
This box contains 64 high quality illustrated custom cards designed for the fourth edition of the Twilight: 2000 roleplaying game, each one depicting a weapon that can be found in the game.
A deluxe Referee’s screen in landscape format for the 4th edition of the Twilight: 2000 roleplaying game.
This new retro-apocalyptic edition of Twilight: 2000 goes back to the roots of the franchise with open-world roleplaying in the devastation of World War III.
Days Without Accident is a four Act adventure filled with politics and aggression for the Through the Breach roleplaying game. This adventure requires the Core Rules to play.
The Islands of Sina Una is a new Campaign Setting for 5th Edition that pulls from precolonial mythology and culture of the Philippines.
The Contagion Chronicle is an overarching compendium of chronicle hooks, riveting settings, and Storyteller aids to help present all the Chronicles of Darkness game lines with one consistent story. In the chronicle, the Contagion acts as a motivational force and inspires the formation of factions where vampires, werewolves, mages, mummies, etc. come together in new and unique ways.
The Star Wars universe is at your fingertips! The 448-page Star Wars®: The Edge of the Empire™ Core Rulebook is a roleplaying experience set in those thousands of places across the galaxy where morality is gray and nothing is certain. It contains everything that players and GMs need to conduct their adventures as smugglers in the Outer Rim, to collect bounties on the scum in the shadows of Coruscant, or to establish new colonies beneath the Empire’s notice.
Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man were over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. The world is dangerous and mysterious, but good dogs will persevere. Pugmire is a light-hearted and family-friendly fantasy world. It’s one of the first of Onyx Path’s creator-owned games, produced in a partnership with Eddy Webb and Pugsteady.
Pirates of Pugmire Screen - a sturdy three-panel screen featuring evocative art on the outer side, and a selection of charts and other info on the inside to make the Storytellers job a little bit easier. Inside are 8 pages of content designed to enhance game play.
In a sleepy seaside town along the coast of Japan, an ancient evil stirs. There, guarded by the monks that have sworn to protect it, sits a great obsidian Buddha statue. Resting in the center of its forehead is a faintly glowing gem and behind it a dark mystery.Hidden in the shadows, a doomsday cult awaits for the most opportune time to release the ancient evil that hides behind the Obsidian Gate.
The perfect resource for any Game Master for Humblewood.
UPC: 9781999096205
One Book, Unlimited Adventures! Blast hordes of reanimated skeletons with holy fire, explore new worlds in a steam-powered zeppelin, match wits with alien warlords, or invent your own entirely unique world. Unlimited adventure awaits you in Genesys, a new roleplaying system limited only by your imagination!
When your Crew’s getting down to the Meat and the Metal and waiting on your call, you don’t have time to dig through stacks of hardcopy or rely on CTRL + F to find the info you need.
There have long been stories of two rival kingdoms, hidden from the world in ages past. Their names: Agartha, the City of Fear, and Shambhala, the City of Peace. Although their legends have become confused over time, there is one constant: that opening the gates of the hidden kingdoms shall herald the end of this epoch and usher in the new. And, whoever prevails wins the right to shape the new age in their image, for good or ill...