Tekeli-li - D&D Icewind Dale: Rime of the Frostmaiden
Strixhaven: A Curriculum of Chaos introduces the fantastical setting of Strixhaven University to Dungeons & Dragons, drawn from the multiverse of Magic: The Gathering. It also provides rules for creating characters who are students in one of its five colleges.
Snowy Owlbear - D&D Icewind Dale: Rime of the Frostmaiden
Map Set (20x30) (2) - D&D Icewind Dale: Rime of the Frostmaiden
PULL OFF THE HEISTS OF A LIFETIME
Some jobs require more than simply wielding a sword or slinging a spell.
Frost Giant Ravager - D&D Icewind Dale: Rime of the Frostmaiden
Dungeons & Dragons Figurines of Adorable Power capture the most adorable side of your favorite monsters! The collection features some of the most iconic monsters you will encounter on your adventures. Befriend your very own Goblin and bring him to your next table-top gaming session! Collect them all!
Dungeons & Dragons Figurines of Adorable Power capture the most adorable side of your favorite monsters! The collection features some of the most iconic monsters you will encounter on your adventures. Befriend your very own Black Dragon and bring him to your next table-top gaming session! Collect them all!
Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page.
Dragonlance: Shadow of the Dragon Queen - Deluxe Edition
Dragonlance: Shadow of the Dragon Queen - Alternate Art Cover
Dragonlance: Shadow of the Dragon Queen is a tale of conflict and defiance set during the legendary War of the Lance.
Xanathar’s Guide to Everything introduces complete rules for more than twenty new subclasses for fifth edition Dungeons & Dragons, including cavalier, the inquisitive, the horizon walker, and many more.
This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care!
D&D has partnered with Adult Swim to bring this boxed set blending the world of Dungeons & Dragons with the mad narcissistic genius of Rick Sanchez's power-gaming sensibilities, and it includes everything a Dungeon Master needs to channel their inner mad scientist and run a rickrolling adventure for up to 5 players, levels 1 to 3.
Explore the breadth of D&D’s monsters in this immersive 224-page volume filled with beautiful illustrations and in-depth lore.
The Tyranny of Dragons storyline continues in this second 96-page adventure, designed and developed by renowned publisher Kobold Press. Inside these pages lurks everything a Dungeon Master needs to craft a thrilling odyssey of good versus evil.
This 96-page adventure, designed and developed by renowned publisher Kobold Press, is the first of two adventures that follow the Tyranny of Dragons storyline. Everything a Dungeon Master needs to create an exciting experience is included.
An adventure for characters of levels 1 – 11, Tomb of Annihilation provides the Dungeon Master with the core adventure needed to create an exciting and memorable play experience.
D&D: Tasha's Cauldron of Everything (Alternative Cover)
D&D: Tasha's Cauldron of Everything
Tales from the Yawning Portal provides D&D fans with adventures, magic items, and deadly monsters—all of which have been updated to the fifth edition rules.
Maps are a key element of every Dungeons & Dragons campaign. A map’s importance in bringing your world to life can’t be overstated. The same can be said for your encounter maps. Sometimes you need a visual representation of the area your adventurers are in, or perhaps tactical combat is simply the way your group rolls.
The Sword Coast Adventurer's Guide provides expanded backgrounds, class builds, races, story, and setting information critical to any Dungeon Master or player participating in a game that takes place anywhere along the Sword Coast of Faerûn.
This 256-page adventure provides everything the Dungeon Master needs to create an exciting and memorable play experience for the Storm King’s Thunder story, including rune magic item, a new treasure option for characters.
This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. Ideal for a group of 4 - 6.
D&D: Spelljammer: Adventures in Space (Alternative Cover)
D&D: Spelljammer - Adventures in Space
This deck of spell cards are an invaluable resource for any magic-user. Consult the entire deck when selecting new spells to learn, and after a long rest you can set aside those spells you want to prepare for the day. Each deck is made from thick laminated card so they will stand the test of time.
The Player’s Handbook is the essential reference for every D&D roleplayer. This 320-page volume contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.
Dare players to descend into the Underdark and stop the madness!
Play Dungeons & Dragons in the Magic: The Gathering world of Theros—a realm shaped by the wrath of gods and the deeds of heroes, where champions vie for immortal favor and a place among legends.
The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. This 352-page book is an essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players.
Brave the frozen North of Faerun in this Dungeons & Dragons adventure for characters level 1-12. Explore the frontier of Icewind Dale! Maps and guides will aid you on your journey through a land of isolation, paranoia, and deadly cold. Venture into the Ten Towns and other beloved D&D locations made famous by Drizzt Do’Urden and the Companions of the Hall. Encounter the hazards of a frozen wilderness. This book provides DMs with rules for running D&D adventures in icy tundras and wintery climes. Discover long-lost treasures, magic items, and long-forgotten spells in the icy depths of a truly unforgettable Dungeons & Dragons adventure.
This accessory contains resources that Dungeon Masters can use to enhance the experience of running a campaign in the sprawling city of Ravnica, using the Guildmasters' Guide to Ravnica campaign sourcebook.
A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence.
Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic “U” series, plus some of the best nautical adventures from the history of Dungeon Magazine: Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut’s Fate, The Styes.
The D&D Essentials Kit is the ideal second purchase for new players that have bought the Starter Set. With the Essentials Kit, new players will learn to create characters of levels 1–6 and experience the thrill of being the Dungeon Masters.
Immerse your players in Dungeons & Dragons' epic Elemental Evil storyline with a memorable super-adventure.
This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?