Warhammer: The Old World Rulebook
16 pearlescent blue swirl colored dice with gold pips and a Ghal-Maraz Hammer symbol replacing the 6 pip. 1 of the 16 dice is a scatter die and 1 of the 16 dice is a artillery die.
Tomb Kings of Khemri: Tomb Guard
Tomb Kings of Khemri: Necrosphinx
The Old World: Tomb Kings of Khemri - Skeleton Warriors
The Old World: Tomb Kings of Khemri - Skeleton Horses
The Old World: Tomb Kings of Khemri - Skeleton Chariots
The Old World: Tomb Kings of Khemri - Necrolith Bone Dragon
The Old World: Ravening Hordes
The Old World: Orc and Goblin Tribes
The Old World: Orc & Goblin Tribes: Night Goblin Mob
The Old World: Orc & Goblin Tribes: Goblin Shaman
The Old World: Orc & Goblin Tribes: Goblin Mob
The Old World: Modular Movement Tray
The Old World: Kingdoms of Bretonnia - Knights of the Realm on Foot
The Old World: Kingdoms of Bretonnia - Knights of the Realm
16 metallic swirl colored dice with black pips and a fleur de lys symbol replacing the 6 pip. 1 of the 16 dice is a scatter die and 1 of the 16 dice is a artillery die.
16 bone colored dice with red pips and a Tomb Kings symbol replacing the 6 pip. 1 of the 16 dice is a scatter die and 1 of the 16 dice is a artillery die.
The Old World: Forces of Fantasy
Old World: Tomb Kings of Khemri
Old World: Kingdom of Bretonnia