Shadowrun

$49.99 $42.49

Guns will come out. Swords will unsheathe. Damage will be done. The same questions are at the center of it all: Who will suffer, and who will survive?

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"**PREORDER** - estimated release date: TBD
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$49.99
Shadowrun Falling Point
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$39.99
30 Nights is a detailed campaign book to help players learn and have fun with Shadowrun, Sixth World. It introduces players to new rules and new plot lines, plunging them into the growing chaos in the UCAS as they look into the source of a mysterious blackout plaguing Toronto.
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$24.99
A Beginner Box product for the Shadowrun Sixth Edition Roleplaying Game. The Beginner Box contains an Introduction to the Sixth World, new Quick-Start Rules, Starting Character Dossiers, a Introductory Adventure, A Poster, a deck of Gear Cards, and six customized dice bearing the Shadowrun logos.
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$39.99
Building on the structure of 30 Nights, Assassins Night is a campaign book for Shadowrun, Sixth World that provides short adventures that can be linked into a longer campaign centered on a major event-the attempted assassination of one of the world`s power players. The players take a major role in determining how events shake out, who gains from these events-and who takes the blame.
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$44.99
A new edition of Shadowrun requires new stories, and Cutting Black launches Shadowrun, Sixth World Edition with a bang! Following on the immersive style of classic Shadowrun books such as Universal Brotherhood and Bug City as well as newer successes like Dark Terrors, Cutting Black sets up storylines full of dark dealings and intrigue that will shake the Shadowrun setting and inspire game campaigns for months or longer.
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$44.99
Double Clutch gives riggers a host of new options, including all sorts of vehicles and drones, as well as rules for customizing vehicles, making their own vehicles, and customizing their character to be the best rigger around. Everything they want is here.
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$14.99

Gun Rack features 55 cards, covering dozens of guns, swords and beyond, plus quick reference cards to help make combat easier for players!

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$19.99
Whether on the desperate streets or in the Machiavellian high-rises of the corporate elite, dangerous people lurk in every corner of the Sixth World. And they’re in here, too, with a quick backstory, a hook, and streamlined game stats. Bring the Shadowrun universe to life by putting these characters at your fingertips and in your game!
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$14.99
Shadow Points features thirty such locations on handy cards, with an illustration to provide the basic look of each building, along with information entrances and exits, security profile, people who might be present, special features, and fun ways to use the location in your game.
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$49.99
The odds are against you. They always are. The other side has more people, more firepower, more money—more everything. What they don’t have is you—your brains, your guts, and your willingness to put everything on the line to come out on top.
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$19.99
This Shadowrun, Sixth World Gamemasters Screen is what you want it to be. How do we know? Because you get to shape it. A player-facing large pocket lets you share scene inserts to change up the players visual experience, with many included with the screen. Card pockets on the GM side help them track current NPCs and other game stats, while the GM side also displays commonly used tables. Reference sheets for the players provide easy access to critical information.
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$39.99
The Sixth World Tarot is a stunning collection of Shadowrun art by Echo Chernik, and it now comes in a larger size! This deck gives the gorgeous art the spotlight it deserves, letting users take in the full details of these images. Whether you`re using them as a game aid, art collection, or functioning tarot deck, these cards do their job beautifully!
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$49.99

What you think is real rips and shreds, and the unreality beneath spills out. Everything you dreamed of. Everything you fear. The past returns, distorted and dark. The future sparks in glimpses and flashes. You see it all at once. You can try to deny it. But it is real. Everything is real. Which is that same as nothing being real.

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$44.99
Shadowrun: Street Wyrd
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$49.99

The Kechibi Code is a plot sourcebook for Shadowrun, Sixth World.

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$49.99
Where Man meets Magic and Machine – that was Shadowrun’s tagline from way back, and this campaign book explores how those three aspects of the Sixth World interact and overlap. Taking place in the Denver sprawl, this book bounces players back and forth from the meatworld to the Matrix to the astral and back again, looking at what changes and what stays the same as they try to uncover a plot that brings all three worlds together to possibly highly destructive effect.
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